Event 1 – Stepping Stones – Follow the course of balance obstacles and hops from object to object. Finish with a rope swing to the finish. Stepping on the ground instead of the obstacles will result in a 2 second penalty and a mandatory restart where the fault took place.
Event 2 – Medicine Ball Toss. Competitor must perform a standing medicine ball toss standing laterally. Neither foot can come off the ground. If a foot comes off the ground, a fault will be recorded for the attempt. 3 attempts. The best attempt will be recorded for the standings. Men throw the 20 pound medicine ball. Women throw the 10 pound medicine ball.
Event 3 – Vipr Toss. Competitor must toss the Vipr as far as possible from a squatting to upright position pushing from the chest. Heels or any other part of the feet CANNOT come off the ground. Doing so will result in a fault for the given attempt. 3 attempts. The best attempt will count towards the score. Men will throw the 26 pound vipr. Women will throw the 8 lb vipr.
Event 4 – Smart Board Balance – 3 sets of 30 seconds on, 10 seconds off. The goal is to have as few taps on the ground with the smart board as possible. Standing on the board and not attempting to stay in a constant state of balance will result in immediate disqualification for the event. All of the ground taps will be added up from all 3 sets.
Round 2 – Teamwork Round
Event 1 – Team Slackline Walk - Each team gets 1 minute on the clock. Each team member takes a turn walking the slack line. Once all four have gone, they repeat the order until the minute is up. The goal is to get as many successful full slackline walks in that minute. A competitor CAN use the TRX straps to assist them for a successful walk, but it only counts as .1 points as opposed to 1 full point.
Event 2 - Cargo Net Team – All four team members take a turn. The goal is to start on one side of the cargo net and move laterally to the end, transfer to the other side, and move laterally to the other end of the cargo net. All four times are added up. The team with the shortest cumulative time takes the points.
Event 3 – Get In the Hole/Bench Taps/BOSU 180s/40 second sprint – Each team member does 1 event. Get in the hole – Bounce a medicine ball into a tire from a designated position for 1 minute. Each attempt that lands in the tire results in 1 point. Bench Taps – Perform a high knee tap on the top of a weight bench for 1 minute. Each tap on the bench results in 1 point. BOSU 180s – 2 BOSUs side by side, 1 foot on each BOSU. Perform 3 sets of 30 seconds of work, 10 seconds of rest doing a 180 jump landing with one foot on each BOSU. A stuck landing will result in 1 point. A non landing or stepping off will forfeit the point for that attempt. 40 second sprint – Cover as much distance on the green in 40 seconds. Toe must touch the tape at the end of each green for a length to count. Only full length sprints will be counted for a point. All 4 event point totals will be added up. The end point totals will determine the points that count towards the standings.
Event 4 – Partner Prowler Pull and Push – Two competitors work together to pull an extra heavy prowler down the green. The other two competitors work together to push it back. The goal is to cover the most distance in 1 set of 4 minutes.
Event 1 – Drop in the bucket – Transport the designated items to their end location in the quickest time. The final obstacles will be revealed after signups are completed. It may be from a hanging or swinging position or a balance obstacle.
Event 2 – Short Rope Pulls – The heavy jump rope will have a flag over it with two markings on the floor, marking the start and end point. Pull the flag from the start point to the end point. Immediately return it to the start point and pull it back to the end point. The goal is to pull the flag from start to finish as many times as possible in 2 minutes.
Event 3 - Sandbell Accuracy – One of the classic staples of our competitions. Throw a sandbell to a designated mark corn hole style. Once the target is hit, move on to glide forward and grab a sandbell and drag it back to the start point (this is done 4 times). Finish by dragging the prowler while gliding the green.
Event 4 – TRX Crawl - In the TRX plank position (feet in the cradles, up on the hands), walk forward on your hands and touch a cone a few steps away. Walk with your hands back to the starting mark and immediately walk back out to touch the cone. Repeat as many times as possible in 3 sets of 30 seconds of work, 10 seconds of rest.
Round 4 - Dynamic Duos
Event 1 – Medicine Ball Volleyball - Two teammates throw a medicine ball over the TRX frame to each other. It starts by player 1 squatting to a medicine ball, then throwing it over the frame to their teammate. The teammate catches it, squats down to a medicine ball and proceeds to throw it back. The goal is to have the most successful catches in 1 minute. If the competitor’s butt doesn’t touch the medicine ball, the catch does not count. If the ball is dropped, the catch does not count. Guys throwing to guys will use the 20 pound medicine ball. Girls throwing to guys will use the 14 pound medicine ball. Girls throwing to girls will use the 10 pound medicine ball.
Event 2 – Partner Prowler Push – Two teammates who didn’t compete in event 1, push a heavy prowler as far as they can in 1 set of 1 minute. The goal is to have the most distance covered.
Event 3 – I Got Your Back – Two Teammates stand back to back, leaning against each other and squat down to a wall sit position against each other. One competitor will have a medicine ball in hand. They will be given 2 minutes. The goal is to pass the medicine ball to the side and behind to their teammate. The teammate then passes it back in the same fashion. The goal is to have the most successful passes in those 2 minutes. Only passes in perfect form and the correct height count towards the point total. The competitors can take as many breaks as they need. Men passing to men will pass the 20 pound medicine ball. Men passing to women will pass the 14 pound ball. Women passing to women will pass the 10 pound ball.
Event 4 - Dead Hang Pass – Two teammates who didn’t perform in event 3, perform a static dead hang side by side or directly in front of each other on the TRX frame. There will be a bucket of objects next to one competitor. They need to let go with one hand, hang on with the other, grab an object and hand it to their teammate (also needing to hang on with one hand). Once the transition has been made, the second teammate needs to place the object in the bucket on their opposite side. The goal is to have the fastest time. Breaks may be necessary but must occur in between passing objects, not in the midst of the action. **this one is still very much in question and may not make the cut. If replaced, it will be done with something more manageable for all fitness types.
Round 5 – 1 Big Relay!
Each competitor completes 2 of the following. **indicates an event that may be replaced with something more manageable for all fitness types.
A competitor can only complete 1 event in the first for and 1 event in the second 4.
- Medicine ball Run – Run across the parking lot to the designated spot and back holding a medicine ball (Men – 20 pounds, Women – 10 pounds)
- Prowler Push – 4 lengths of the green (Men – 90 pounds, Women 50 pounds)
- 100 Jump Rope
- Rock Wall Path to Monkey Rings (feet touching the ground results in a 2 second penalty and a restart where the penalty occurred) ** OR** 4 Tire Flips **OR** Prowler Pull and Push
- 20 Squat Tosses (Men will use the 20 pounds and aim for the pink X. Women will use the 10 pound ball and aim for the orange X)
- 100 BOSU Jackknives – Competitor can change legs as many time as possible or break as necessary. The leg must come down completely to the ground for each rep and the hand must drop down to parallel to the ground for each rep to count.
- Basketball Burpees – Make 5 baskets immediately after performing a burpee from a designated spot. The competitor must jump simultaneously with the shot. Teammates CAN rebound. The event will time out if all 5 baskets have not been made after 1 minute in this portion of the relay, thus ending the time for the entire relay.
Bonus Rounds Coming Soon!